Last month when Paradox and Haemimont announced Surviving Mars, I didn’t know what to compare it to. Here was a semi-realistic, science-based “colony builder” from the same studio that makes the satirical and somewhat grim Tropico series. It was a departure, for sure.
But after getting a bit of hands-on time with Surviving Mars at E3, it’s feeling a lot more familiar. I don’t just mean “It’s a city builder,” because yeah, it’s definitely one of those. It reminds me a lot of one particular city builder, though: The Anno series. And that’s not a bad thing.